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Decisions to make about Loyalties in the Realm Print
Written by Winfield_Pax   
Sunday, 22 November 2009

PENNED FROM THE DESK OF GOVERNOR WINFIELD - November 22, 2009

We citizens, allies, and friends of the PaxLair Statehood have some thinking to do. We will be asked at some point in The near future (a couple of days or weeks) to whom we give our loyalty ... to which monarch ... or to none.

Why? Well, as an example, we are told that attacks ("spawns") may occur in cities and towns that have declared loyalty to or against Queen Dawn. If against Queen Dawn, the royal guard might attack the city. If for Queen Dawn, enemies of Britannia might attack the city. If a city does not declare a fealty, then it might not be attacked (by a "spawn").

The three current monarchs of the Realm are:

  • Queen Dawn of Britannia - Rules Britannia. Stands for good and virtuous. Friend of Lord British. Friendly with Queen Zhah of Ter Mur. Enemy of the deceased King Casca.
  • Queen Zhah of Ter Mur - Rules Ter Mur. Friendly with Queen Dawn of Britannia.
  • Empress of Tokuno - Rules the Tokuno Isles.

This loyalty question to a monarch may not be simple for us. PaxLair Statehood has three uniquely different cities (PaxLair City, Dragons Watch, PaxOku). We have good, neutral, and evil people, beings, and races as citizens. We have a large alliance with a mixture of good, neutral, and evil; and not everyone in the alliance are "citizens" of the Statehood -- some are allies or friends, or even "evil enemies".

To add more to the equation, we have our long-established tenets of our PaxLair Statehood:

  • Peace
  • Neutrality
  • [Role-playing]

All cities obligated themselves to support these tenets. Yet, this does not mean everyone needs to be peaceful and neutral. It means when all our cities and citizens are combined, our Statehood balances out as a peaceful and neutral community within the Realm. Good and evil have a place in our Statehood. War-like and peaceful people have a place too.

Well, enough of the background. On with some ideas.

I think it is inappropriate to have our entire Statehood loyal to a single monarch and have that loyalty impressed on each of our cities and citizens. However, to keep us unified as a Statehood (a community), our cities and citizens need to keep fealty to the PaxLair Statehood and its governor.

  • Loyalty has to do with sentiment and a feeling of devotion to someone -- to follow their ways and principles. Can be loyal or not loyal to one of the monarchs.
  • Fealty has to do with an obligation or commitment to someone -- to owe or offer service. Can hold fealty to the PaxLair Governor and the Statehood, thus be part of the the Statehood.

So our statehood, cities, guilds and even individuals might have loyalties to different monarchs, or against the monarchs.

PaxLair Statehood (all three cities combined) might be Neutral to all monarchs. This is consistent with our nearly 12 years of history. The city was distinguished by Lord British long ago, yet he did not ask for our loyalty or fealty; the city remained Neutral. This neutrality mainly affects the Statehood officials, e.g. the Governor and Pax and some other neutral guilds. As our custom dictates, this would allow our "community" leaders to mediate situations and use all or a portion of our capital (PaxLair City) as neutral grounds for all friends and foes. (The neutral grounds idea was part of the original PaxLair fostering an "open to all" concept.)

PaxLair City. It may be complicated to declare loyalty. PaxLair City could be an "open to all" microcosm area for a loyal-or-not-loyal, good-neutral-evil environment. This is typical of the PaxLair City area with good and evil living very close to each other.

  • Statehood capital portion of PaxLair City might be Neutral (around the Twin Towers and outdoor arena/cafe).
  • East Meadow might be a conflict area where we have Paladins (loyal to Queen Dawn?), and orcs (not loyal to Queen Dawn?).
  • Olag Hai Orc Fort further to the East is controlled by the orcs (not loyal to Queen Dawn?).

Dragons Watch. DW has a long history of following the virtues and defending villains against Britannia.

PaxOku. PaxOku is turning into a cultural center for the PaxLair Statehood and perhaps the Realm. So it is generally neutral, but might prefer to be loyal to Queen Dawn and not the Empress of Tokuno.

There is an EM Workshop again tonight, Sunday, November 22, 2009 at 9 PM ET at the House of Commons north of the Britain Moongate in Trammel.

We have a PaxLair Statehood meeting on Tuesday, November 24, 2009 at 9 PM ET at the Silent Rose Library in PaxOku.

 
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