Written by Winfield_Pax
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Saturday, 02 December 2006 |
Cities and Towns
Player Cities and Towns are wonderful places of activity, comraderie,
organization, and overall fun! Many times, the activity in a player
town rivals activity in a town of the Realm, such as Jhelom or Serpents
Hold. There are usually several qualities that make a player city or town:
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Housing exists in a central area, sometimes also with a few
distant locations for special purposes (like a building near the ocean
to offer dock services). This housing is organized in ways that make
sense for overall town management. There are usually a town hall,
tavern, commercial vendor establishments, monuments, and sometimes even
a jail!
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A working Government, usually with a mayor to organize the citizens and guild(s) so decisions can be made on the progress of the town.
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Citizens and/or Citizen-Guild(s), who make up the Citizenry
of the town. Some towns will have several Citizen-Guilds or just one.
Others will also have a town stone for people who wish to just join the
Town, but not a specific Citizen-Guild.
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Town Culture, where each town is usually unique in some
fashion. Some are role-playing towns aligned to evil, good, or
neutrality. Some are focused on events. Others are combat (PvP) or
adventure (PvM) towns. Still others are quest towns. Many combine
aspects of two of more of these qualities in their culture. The common
denominator in most towns is they have a sense of respect and
comradarie.
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Town Activity, where the town does have citizens around at least a few times each week, usually with some announced meetings or events.
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Web Sites and/or Message Boards, where there is a way to
communicate with their citizens, patrons, and visitors. The web site
or board usually gives information about what the town is designed for,
who the mayor is, and how people can get involved with the town.
The difference between a city and town is usually size and/or
type of government. Cities usually have a very structured government,
where towns are possibly less structured
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