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Ophidian Attack Map: SERPENT'S HOLD Print
News - Quests
Written by Winfield_Pax   
Friday, 18 August 2006

SERPENT'S HOLD, TRAMMEL - August 18, 2006

After sailing to the SE tip of the island, PaxLair Cartographers bravely ran through the streets of Serpent's Hold, Trammel this morning mapping out the enemy locations and strength.  They provide this map for battle planners and teams.

 

Serpent's Hold under Attack, August 18, 2006

Reconnaissance showed the enemy did not immediately occupy second and third floors of buildings.  They can reach those floors via the stairs or maybe teleporting.

The Dungeon entrance by the docks has some enemy, but not an overwhelming force so long as more enemy are not drawn to the entrance.

Ships may dock easily to the SE and W.  Docking to the NW seems perilous. 

Attack tactics have revealed the enemy can be killed and erradicated house by house with small detachments working together.  But, the enemy must be killed in and near the houses they occupy.  Luring the enemy to safer zones seems to only cause the enemy to reinforce their occupied house with more forces.

Attack tactics have also shown several teams are needed to move forward in unison against several houses.  If the houses are not cleared fast enough, the enemy will call in more troops to once again take control of their lost areas.

Cartographers will attempt to map the other cities under attack as soon as their wounds heal.

 

PaxLair also set up a Ship at Serpent's Hold with a Key at the Tea House in PaxOku to allow gate and recall into Serpent's Hold.  See more about it below.



The Ships at Serpent's Hold south shore, out of danger.

 


Rune to the Ship at Serpent's Hold at the
Tea House in PaxOku, Tokuno

 


 PaxOku, Homare-jima, Tokuno
Tea House is on right end of town, with balance on it.
Moongate is one left end of town in the trees.

 
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