Communication System |
Origin, Type, Access |
Description |
Pros |
Cons |
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Face-to-Face |
Origin: In-Game
Type: Real-time Text |
While in the game, players talk to each other when they are in the same area. Text appears above their head.
NOTE: All said through in-game text conversation is subject to the UO Terms of Service and Rules of Conduct. |
- The most "realistic" way to talk to people.
- Can easily role-play through emotes and conversation.
- Can hold a meeting, meet new people on the streets, tell stories, or even have theatrical plays.
- Can also whisper to nearby people, or yell to more people within earshot.
- A journal of conversation can be logged - great for meetings and news report research.
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- Can only be heard within single screen distance.
- Buildings, tall objects, etc. can block conversation.
- Can sometimes hear through floors, disrupting the conversation.
- Ghosts/spies can hear conversations.
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Party Chat |
Origin: In-Game
Type: Real-time Text |
Can "party" different people (up to 10) and talk to them from a distance, no matter where they are on the shard (any facet).
NOTE: All said through in-game text conversation is subject to the UO Terms of Service and Rules of Conduct.
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- Great for "command and control" and reports from different areas during combat, adventures, or quests.
- Is "private" to just the people in the party. People around you can not hear what you say unless in the party.
- A journal of conversation can be logged.
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- Can only be in one party chat at a time, so if on a large adventure of more than one party, can not talk to the other party from a distance.
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Guild Chat |
Origin: In-Game
Type: Real-time Text |
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Alliance Chat |
Origin: In-Game
Type: Real-time Text |
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UO Chat |
Origin: In-Game
Type: Real-time Text
(Access: "chat" button on UO's menu bar)
Channel: PaxLair (might have to create it) |
A shard-wide UO Chat system while in game. This is an in-game IRC-like system. |
- Can chat with anyone on shard
- Can create "private" channels
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- Only works when in UO
- Shows your current character name
- No permanent channels; first person to create channel "owns" the channel
- Takes up quite a bit of screen space on UO game window
- UO Chat client/window is buggy
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ICQ (pigeons) |
Origin: Out-of-Game
Type: Real-time Text
(Access: www.icq.com)
Recommended client: 2003b |
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- The chosen point-to-point real-time communication system for the PaxLair Community
- Can see when people are online or away
- Can send rapid Group messages
- Receive an audible alert to a new message
- Used widely by many people in the UO-wide community, even on other shards
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- Have to maintain your own contact lists
- Best used with two monitors or computers, but still very useful with one
- Can't reach people not on your contact list
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IRC |
Origin: Out-of-Game
Type: Real-time Text
(Access:
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Anyone can join the #uo_PaxLair channel and reach the PaxLair Community (if people are using it).
Register your Nickname on the #uo_PaxLair channel through Mayor Winfield. |
- Best PaxLair Community-wide real-time communication system
- Can communicate even if not in a PaxLair in-game alliance, guild, or party
- Extensive help and info files at chat.stratics.com
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- Best used with two monitors or computers
- PaxLair Community people may not use this much; we'll see
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Ventrilo (Link) |
Origin: Out-of-Game
Type: Real-time Voice/Text
(Access: surge2.nrgservers.net PORT: 3506)
(private access only) |
PaxLair Citizens can communicate by Voice. |
- Rapidly support in-game activities without needing to type messages
- Quickly work out ideas and problems
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- Only for registered users
- Request access through the Mayor or a Viceroy
- Ventrilo can be a resource hog
- Only good for wideband users
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PaxLair Alert
(disabled) |
Origin: Out-of-Game
Type: Real-time Text
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Fill out a web form and it sends an alert to designated PaxLair Officials. If those officials are online, they will receive the alert within 1-2 minutes. |
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- Officials may not be online, but will receive alert when they do go online
- No way for officials to directly respond to the alert, unless originator enters ICQ or other contact information
- Not easy to add many Officials on the alert list
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Message Boards |
Origin: Out-of-Game
Type: Real-time Text Posts; Delayed Responses
(Access: PaxLair Forum)
(Only registered users on board may post) |
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Web-site News |
Origin: Out-of-Game
Type: Delayed Text Posts
(Access: PaxLair News) |
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News Feeds
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Origin: Out-of-Game
Type: Delayed Text Posts
(Access: News Feeds from around the Realm)
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